[ planet-factor ]

John Benediktsson: Native ARM64

We have a contributor that has been working hard on support for native ARM64 compilation in Factor. Simultaneously, we are working on getting that into the C++ VM as well as the new Zig VM that might eventually replace it in a future version.

I wanted to give a preview now that the native ARM64 version seems to work pretty well on macOS. Now that we are native, we expect significantly improved performance. You can get a sense of that by looking at our “core bootstrap time”:

Using the Intel version with Rosetta2:

Core bootstrap completed in 9 minutes and 6 seconds.

Using the Apple silicon native version:

Core bootstrap completed in 2 minutes and 20 seconds.

It hasn’t yet passed the entire test suite, and is not available yet as a nightly build. But, if you feel adventurous, you can grab the latest development version and bootstrap your own Super Fast Native(tm) version:

$ zig version
0.16.0

$ zig build --release=fast

$ ./factor -i=boot.unix-arm.64.image

$ ./factor
Factor 0.102 arm.64 (2311, heads/master-e4bd6e56b3, Jun  1 2026 14:22:54)
[Zig 0.16.0 ReleaseFast] on macos

Give it a try!

Mon, 1 Jun 2026 15:00:00

John Benediktsson: Getting Ziggy With It

It is possible that the next Factor release will be re-implemented in the Zig programming language and be faster in many cases compared to the current C++ VM.

As a reminder, we have had several implementation eras, using:

Over the last few years, I’ve gained some experience using Zig. First, learning some basics implementing SMAC in Factor and then excitedly realizing that Factor is faster than Zig. I later wrote the Zen of Factor inspired partly by zig zen. And recently, spent some time benchmarking Factor against Zig running One Billion Loops.

It would be reasonable to ask if I’ve gotten Zig-pilled yet.

Maybe I’m now just getting ziggy with it.

Why Zig?

We are living in a golden age with many great programming languages and dedicated communities building excellent options to choose from across a variety of different dimensions. For example – and this is by no means an exhaustive or necessarily correct list – you could choose to prioritize:

There are some features that I particularly appreciate about Zig:

  • a simple language with
  • no hidden control flow,
  • no hidden memory allocations,
  • a great core development team,
  • incremental and fast compilation,
  • an emphasis on fast execution,
  • builtin sanitizers and fuzzers, and
  • nice error messages.

Porting the VM

Over the last few months, I have been working on a mostly apples-to-apples port of our existing C++ VM to Zig. It uses the same bootstrap process and is fully compatible with existing Factor image files.

Note: Since our aarch64 backend isn’t quite ready to run, testing was done on an Ubuntu Linux 25.10 on x86_64. We hope for a future release to ship a native aarch64 backend on macOS.

We are using a recent Zig nightly build:

$ zig version
0.16.0-dev.2915+065c6e794

The Listener – our REPL – works pretty great:

Factor 0.102 x86.64 (2305, heads/master-40edb95d40, Mar 18 2026 17:49:52)
[Zig 0.16.0-dev.2915+065c6e794 ReleaseFast] on linux
IN: scratchpad 1 2 + .
3
IN: scratchpad "hello" length .
5
IN: scratchpad 10 <iota> [ CHAR: a <string> ] map .
{
    ""
    "a"
    "aa"
    "aaa"
    "aaaa"
    "aaaaa"
    "aaaaaa"
    "aaaaaaa"
    "aaaaaaaa"
    "aaaaaaaaa"
}
IN: scratchpad

Performance

At the risk of some distracting language wars, I wanted to particularly highlight some early performance results and other metrics comparing the two implementations: Zig vs C++.

Running the compiler tests – 20% faster:

! Zig VM
IN: scratchpad gc [ "compiler" test ] time
Running time: 9.692492884 seconds

! C++ VM
IN: scratchpad gc [ "compiler" test ] time
Running time: 12.658900299 seconds

Running the core tests – 22% faster:

# Zig VM
$ time ./zig-out/bin/factor -run=tools.test resource:core
real    1m8.776s
user    1m8.519s
sys     0m0.200s

# C++ VM
$ time ./factor -run=tools.test resource:core
real    1m29.935s
user    1m29.429s
sys     0m0.268s

Bootstrapping the Factor environment – 2% faster:

# Zig VM
$ ./zig-out/bin/factor -i=boot.unix-x86.64.image
Core bootstrap completed in 3 minutes and 22 seconds.

# C++ VM
$ ./factor -i=boot.unix-x86.64.image
Core bootstrap completed in 3 minutes and 27 seconds.

Running load-all with the standard library8% faster:

! Zig VM
IN: scratchpad gc [ load-all ] time
Running time: 522.531098916 seconds

! C++ VM
IN: scratchpad gc [ load-all ] time
Running time: 569.880413105 seconds

Running the benchmark suite13% faster:

! Zig VM
IN: scratchpad gc [ timing-benchmarks ] time
Running time: 438.671019723 seconds

! C++ VM
IN: scratchpad gc [ timing-benchmarks ] time
Running time: 508.235989841 seconds

And you can see that if we sort the benchmarks by percent improvements (worse to better), some benchmarks that are bignum heavy are much faster, some are a little faster, and a few have regressed:

Comparing lines of code – 67% more – with fewer files:

# Zig VM
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
 Language              Files        Lines         Code     Comments       Blanks
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
 Zig                      51        29034        21032         3761         4241
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
 Total                    51        29034        21032         3761         4241
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

# C++ VM
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
 Language              Files        Lines         Code     Comments       Blanks
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
 Assembly                  1            5            5            0            0
 GNU Style Assembly        3          205          150           20           35
 C                         1          408          323            2           83
 C Header                  1          270          220            2           48
 C++                      58         9911         7597          777         1537
 C++ Header               84         5967         4297          606         1064
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
 Total                   148        16776        12592         1407         2767
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

Comparing binary sizes – 77% larger:

# Zig VM
-rwxrwxr-x 1 user  staff   758K Mar 17 11:25 factor

# C++ VM
-rwxrwxr-x 1 user  staff   430K Mar  8 13:39 factor

Next Steps

So, where does this go from here?

Well, besides making it also work on Windows, launch graphical programs properly, support compressed images, maybe support 32-bit, generally ensuring that it is a fully bug-free re-implementation of Factor, and investigating why the binaries are larger.

Perhaps it is an opportunity to re-think how the Factor bootstrap process works, to reduce the amount of functions a Factor VM should support, to run Factor in WASM with an optimizing compiler, to implement a simple Factor interpreter, or challenge our assumptions on what it means to be a Factor.

Or, it could just be a fun experiment using Zig. Let’s see!

Wed, 18 Mar 2026 19:00:00

John Benediktsson: Standard Deviation

Standard deviation is “a measure of the amount of variation of the values of a variable about its mean.”. It’s a useful measure from statistics, and std in the math.statistics vocabulary included with Factor.

I bumped into this – um, are they still called tweets? – today:

Of course, I wondered how that looks for the /usr/share/dict/words on my computer:

IN: scratchpad "/usr/share/dict/words" utf8 file-lines
               [ length ] collect-by
               [ [ std ] minimum-by ] assoc-map
               sort-keys values
               [ dup std "%s: %s\n" printf ] each
A: 0.0
aa: 0.0
aba: 0.5773502691896257
baba: 0.5773502691896257
abaca: 0.8944271909999159
bacaba: 0.816496580927726
deedeed: 0.5345224838248488
poroporo: 1.3093073414159542
susurrous: 1.9364916731037085
beefheaded: 1.9578900207451218
cabbagehead: 2.46429041972071
fiddledeedee: 2.424621182533032
promonopolist: 2.911075226502911
monogonoporous: 3.1830595551871363
prophototropism: 3.5023801430836525
philophilosophos: 3.855731664245668
sulphophosphorous: 4.227013964824759
chemicoengineering: 4.556472090169843
plutonometamorphism: 5.220293285659733
encephalomeningocele: 4.871776937249466
philosophicoreligious: 5.014740177478695
philosophicohistorical: 5.485320828241917
philosophicotheological: 5.2090678006509625
scientificophilosophical: 5.538894097749744
antidisestablishmentarianism: 6.7081053397123425

Interesting, both similar and different. Well, it’s pretty close and also pretty obvious we are using slightly different dictionaries. I’m not sure what deedeed or poroporo mean and they aren’t in the SCRABBLE Players Dictionary.

Anyway, fun!

Wed, 4 Feb 2026 15:00:00

John Benediktsson: PBRT

PBRT is an impressive photorealistic rendering system:

From movies to video games, computer-rendered images are pervasive today. Physically Based Rendering introduces the concepts and theory of photorealistic rendering hand in hand with the source code for a sophisticated renderer.

The fourth edition of their book is now available on Amazon as well as freely available online.

I thought it would be fun to explore the PBRT v4 file format using Factor.

Here’s a short example pbrt file from their website:

LookAt 3 4 1.5  # eye
       .5 .5 0  # look at point
       0 0 1    # up vector
Camera "perspective" "float fov" 45

Sampler "halton" "integer pixelsamples" 128
Integrator "volpath"
Film "rgb" "string filename" "simple.png"
     "integer xresolution" [400] "integer yresolution" [400]

WorldBegin

# uniform blue-ish illumination from all directions
LightSource "infinite" "rgb L" [ .4 .45 .5 ]

# approximate the sun
LightSource "distant"  "point3 from" [ -30 40  100 ]
   "blackbody L" 3000 "float scale" 1.5

AttributeBegin
  Material "dielectric"
  Shape "sphere" "float radius" 1
AttributeEnd

AttributeBegin
  Texture "checks" "spectrum" "checkerboard"
          "float uscale" [16] "float vscale" [16]
          "rgb tex1" [.1 .1 .1] "rgb tex2" [.8 .8 .8]
  Material "diffuse" "texture reflectance" "checks"
  Translate 0 0 -1
  Shape "bilinearmesh"
      "point3 P" [ -20 -20 0   20 -20 0   -20 20 0   20 20 0 ]
      "point2 uv" [ 0 0   1 0    1 1   0 1 ]
AttributeEnd

And this is what it might look like:

Using our new pbrt vocabulary, we can convert that text into a set of tuples that we could do computations on, or potentially look into rendering or processing. And, of course, it also supports round-tripping back and forth from text to tuples.

{
    T{ pbrt-look-at
        { eye-x 3 }
        { eye-y 4 }
        { eye-z 1.5 }
        { look-x 0.5 }
        { look-y 0.5 }
        { look-z 0 }
        { up-x 0 }
        { up-y 0 }
        { up-z 1 }
    }
    T{ pbrt-camera
        { type "perspective" }
        { params
            {
                T{ pbrt-param
                    { type "float" }
                    { name "fov" }
                    { values { 45 } }
                }
            }
        }
    }
    T{ pbrt-sampler
        { type "halton" }
        { params
            {
                T{ pbrt-param
                    { type "integer" }
                    { name "pixelsamples" }
                    { values { 128 } }
                }
            }
        }
    }
    T{ pbrt-integrator { type "volpath" } { params { } } }
    T{ pbrt-film
        { type "rgb" }
        { params
            {
                T{ pbrt-param
                    { type "string" }
                    { name "filename" }
                    { values { "simple.png" } }
                }
                T{ pbrt-param
                    { type "integer" }
                    { name "xresolution" }
                    { values { 400 } }
                }
                T{ pbrt-param
                    { type "integer" }
                    { name "yresolution" }
                    { values { 400 } }
                }
            }
        }
    }
    T{ pbrt-world-begin }
    T{ pbrt-light-source
        { type "infinite" }
        { params
            {
                T{ pbrt-param
                    { type "rgb" }
                    { name "L" }
                    { values { 0.4 0.45 0.5 } }
                }
            }
        }
    }
    T{ pbrt-light-source
        { type "distant" }
        { params
            {
                T{ pbrt-param
                    { type "point3" }
                    { name "from" }
                    { values { -30 40 100 } }
                }
                T{ pbrt-param
                    { type "blackbody" }
                    { name "L" }
                    { values { 3000 } }
                }
                T{ pbrt-param
                    { type "float" }
                    { name "scale" }
                    { values { 1.5 } }
                }
            }
        }
    }
    T{ pbrt-attribute-begin }
    T{ pbrt-material { type "dielectric" } { params { } } }
    T{ pbrt-shape
        { type "sphere" }
        { params
            {
                T{ pbrt-param
                    { type "float" }
                    { name "radius" }
                    { values { 1 } }
                }
            }
        }
    }
    T{ pbrt-attribute-end }
    T{ pbrt-attribute-begin }
    T{ pbrt-texture
        { name "checks" }
        { value-type "spectrum" }
        { class "checkerboard" }
        { params
            {
                T{ pbrt-param
                    { type "float" }
                    { name "uscale" }
                    { values { 16 } }
                }
                T{ pbrt-param
                    { type "float" }
                    { name "vscale" }
                    { values { 16 } }
                }
                T{ pbrt-param
                    { type "rgb" }
                    { name "tex1" }
                    { values { 0.1 0.1 0.1 } }
                }
                T{ pbrt-param
                    { type "rgb" }
                    { name "tex2" }
                    { values { 0.8 0.8 0.8 } }
                }
            }
        }
    }
    T{ pbrt-material
        { type "diffuse" }
        { params
            {
                T{ pbrt-param
                    { type "texture" }
                    { name "reflectance" }
                    { values { "checks" } }
                }
            }
        }
    }
    T{ pbrt-translate { x 0 } { y 0 } { z -1 } }
    T{ pbrt-shape
        { type "bilinearmesh" }
        { params
            {
                T{ pbrt-param
                    { type "point3" }
                    { name "P" }
                    { values
                        { -20 -20 0 20 -20 0 -20 20 0 20 20 0 }
                    }
                }
                T{ pbrt-param
                    { type "point2" }
                    { name "uv" }
                    { values { 0 0 1 0 1 1 0 1 } }
                }
            }
        }
    }
    T{ pbrt-attribute-end }
}

This is available now in the development version of Factor!

Tue, 3 Feb 2026 15:00:00

John Benediktsson: Migrating to GTK3

Factor has a native ui-backend that allows us to render our UI framework using OpenGL on top of platform-specific APIs for our primary targets of Linux, macOS, and Windows.

On Linux, for a long time that has meant using the GTK2 library, which has also meant using X11 and an old library called libgtkglext which provides a way to use OpenGL within GTK windows. Well, Linux has moved on and is now pushing Wayland as the “replacement for the X11 window system protocol and architecture with the aim to be easier to develop, extend, and maintain”. Most modern Linux distributions have moved to GTK3 or GTK4 and abstraction libraries like libepoxy for working with OpenGL and others for supporting both X11 and Wayland renderers.

I was reminded of this after our recent Factor 0.101 release when someone asked the question:

Does that message mean that Factor still relies on GTK2? IIRC it was EOL:ed around 2020.

Well, this is embarassing – yeah it sure does! Or rather – yes it sure did.

I got motivated to look into what it would take to support GTK3 or GTK4. We had a pull request that was working through adding support for GTK4. After merging that, and modifying it to also provide GTK3 support, I re-discovered that our OpenGL rendering was generally using OpenGL 1.x pipelines and that would not work in a GTK3+ world.

So, after adding OpenGL 3.x support for most of the things our user interface needs, and migrating from GTK 2.x to GTK3, we now have experimental nightly builds using the GTK3 backend:

You can revert to the older GTK2 backend by applying this diff and then performing a fresh bootstrap:

diff --git a/basis/bootstrap/ui/ui.factor b/basis/bootstrap/ui/ui.factor
index 2974e530f9..416704ce29 100644
--- a/basis/bootstrap/ui/ui.factor
+++ b/basis/bootstrap/ui/ui.factor
@@ -12,6 +12,6 @@ IN: bootstrap.ui
     {
         { [ os macos? ] [ "ui.backend.cocoa" ] }
         { [ os windows? ] [ "ui.backend.windows" ] }
-        { [ os unix? ] [ "ui.backend.gtk3" ] }
+        { [ os unix? ] [ "ui.backend.gtk2" ] }
     } cond
 ] if* require
diff --git a/basis/opengl/gl/extensions/extensions.factor b/basis/opengl/gl/extensions/extensions.factor
index 2d408e93bb..51394eeb4a 100644
--- a/basis/opengl/gl/extensions/extensions.factor
+++ b/basis/opengl/gl/extensions/extensions.factor
@@ -7,7 +7,7 @@ ERROR: unknown-gl-platform ;
 << {
     { [ os windows? ] [ "opengl.gl.windows" ] }
     { [ os macos? ]  [ "opengl.gl.macos" ] }
-    { [ os unix? ] [ "opengl.gl.gtk3" ] }
+    { [ os unix? ] [ "opengl.gl.gtk2" ] }
     [ unknown-gl-platform ]
 } cond use-vocab >>

It seems like the newer OpenGL 3.x functions might introduce some lag which is visible when scrolling on some installations, perhaps by not caching certain things that were cached in the OpenGL 1.x code paths. There will need to be some improvements before we are ready to release it, but it is plenty usable as-is.

I also migrated our macOS backend to use the OpenGL 3.x functions as well to allow us to more broadly test and improve these new rendering paths.

This is available in the latest development version.

Wed, 17 Dec 2025 15:00:00

John Benediktsson: DNS LOC Records

DNS is the Domain Name System and is the backbone of the internet:

Most prominently, it translates readily memorized domain names to the numerical IP addresses needed for locating and identifying computer services and devices with the underlying network protocols. The Domain Name System has been an essential component of the functionality of the Internet since 1985.

It is also an oft-cited reason for service outages, with a funny decade-old r/sysadmin meme:

Factor has a DNS vocabulary that supports querying and parsing responses from nameservers:

IN: scratchpad USE: tools.dns

IN: scratchpad "google.com" host
google.com has address 142.250.142.113
google.com has address 142.250.142.138
google.com has address 142.250.142.100
google.com has address 142.250.142.101
google.com has address 142.250.142.102
google.com has address 142.250.142.139
google.com has IPv6 address 2607:f8b0:4023:1c01:0:0:0:8b
google.com has IPv6 address 2607:f8b0:4023:1c01:0:0:0:8a
google.com has IPv6 address 2607:f8b0:4023:1c01:0:0:0:64
google.com has IPv6 address 2607:f8b0:4023:1c01:0:0:0:65
google.com mail is handled by 10 smtp.google.com

Recently, I bumped into an old post on the Cloudflare blog about The weird and wonderful world of DNS LOC records and realized that we did not properly support parsing RFC 1876 which specifies a format for returning LOC or location record specifying the physical location of a service.

At the time of the post, Cloudflare indicated they handle “millions of DNS records; of those just 743 are LOCs.”. I found a webpage that lists sites supporting DNS LOC and contains only nine examples.

It is not widely used, but it is very cool.

You can use the dig command to query for a LOC record and see what is returned:

$ dig alink.net LOC
alink.net.              66      IN      LOC     37 22 26.000 N 122 1 47.000 W 30.00m 30m 30m 10m

The fields that were returned include:

  • latitude (37° 22’ 26.00" N)
  • longitude (122° 1’ 47.00" W)
  • altitude (30.00m)
  • horizontal precision (30m)
  • vertical precision (30m)
  • entity size estimate (10m)

In Factor 0.101, the field is available and returned as bytes but not parsed:

IN: scratchpad "alink.net" dns-LOC-query answer-section>> ...
{
    T{ rr
        { name "alink.net" }
        { type LOC }
        { class IN }
        { ttl 300 }
        { rdata
            B{
                0 51 51 19 136 5 2 80 101 208 181 8 0 152 162 56
            }
        }
    }
}

Of course, I love odd uses of technology like Wikipedia over DNS and I thought Factor should probably add proper support for the LOC record!

First, we define a tuple class to hold the LOC record fields:

TUPLE: loc size horizontal vertical lat lon alt ;

Next, we parse the LOC record, converting sizes (in centimeters), lat/lon (in degrees), and altitude (in centimeters):

: parse-loc ( -- loc )
    loc new
        read1 0 assert=
        read1 [ -4 shift ] [ 4 bits ] bi 10^ * >>size
        read1 [ -4 shift ] [ 4 bits ] bi 10^ * >>horizontal
        read1 [ -4 shift ] [ 4 bits ] bi 10^ * >>vertical
        4 read be> 31 2^ - 3600000 / >>lat
        4 read be> 31 2^ - 3600000 / >>lon
        4 read be> 10000000 - >>alt ;

We hookup the LOC type to be parsed properly:

M: LOC parse-rdata 2drop parse-loc ;

And then build a word to print the location nicely:

: LOC. ( name -- )
    dns-LOC-query answer-section>> [
        rdata>> {
            [ lat>> [ abs 1 /mod 60 * 1 /mod 60 * ] [ neg? "S" "N" ? ] bi ]
            [ lon>> [ abs 1 /mod 60 * 1 /mod 60 * ] [ neg? "W" "E" ? ] bi ]
            [ alt>> 100 / ]
            [ size>> 100 /i ]
            [ horizontal>> 100 /i ]
            [ vertical>> 100 /i ]
        } cleave "%d %d %.3f %s %d %d %.3f %s %.2fm %dm %dm %dm\n" printf
    ] each ;

And, finally, we can give it a try!

IN: scratchpad "alink.net" LOC.
37 22 26.000 N 122 1 47.000 W 30.00m 30m 30m 10m

Yay, it matches!

This is available in the latest development version.

Wed, 10 Dec 2025 15:00:00

John Benediktsson: Factor 0.101 now available

“Keep thy airspeed up, lest the earth come from below and smite thee.” - William Kershner

I’m very pleased to announce the release of Factor 0.101!

OS/CPU Windows Mac OS Linux
x86 0.101 0.101
x86-64 0.101 0.101 0.101

Source code: 0.101

This release is brought to you with almost 700 commits by the following individuals:

Aleksander Sabak, Andy Kluger, Cat Stevens, Dmitry Matveyev, Doug Coleman, Giftpflanze, John Benediktsson, Jon Harper, Jonas Bernouli, Leo Mehraban, Mike Stevenson, Nicholas Chandoke, Niklas Larsson, Rebecca Kelly, Samuel Tardieu, Stefan Schmiedl, @Bruno-366, @bobisageek, @coltsingleactionarmyocelot, @inivekin, @knottio, @timor

Besides some bug fixes and library improvements, I want to highlight the following changes:

  • Moved the UI to render buttons and scrollbars rather than using images, which allows easier theming.
  • Fixed HiDPI scaling on Linux and Windows, although it currently doesn’t update the window settings when switching between screens with different scaling factors.
  • Update to Unicode 17.0.0.
  • Plugin support for the Neovim editor.

Some possible backwards compatibility issues:

  • The argument order to ltake was swapped to be more consistent with words like head.
  • The environment vocabulary on Windows now supports disambiguating f and "" (empty) values
  • The misc/atom folder was removed in favor of the factor/atom-language-factor repo.
  • The misc/Factor.tmbundle folder was removed in favor of the factor/factor.tmbundle repo.
  • The misc/vim folder was removed in favor of the factor/factor.vim repo.
  • The http vocabulary request tuple had a slot rename from post-data to data.
  • The furnace.asides vocabulary had a slot rename from post-data to data, and might require running ALTER TABLE asides RENAME COLUMN "post-data" TO data;.
  • The html.streams vocabulary was renamed to io.streams.html
  • The pdf.streams vocabulary was renamed to io.streams.pdf

What is Factor

Factor is a concatenative, stack-based programming language with high-level features including dynamic types, extensible syntax, macros, and garbage collection. On a practical side, Factor has a full-featured library, supports many different platforms, and has been extensively documented.

The implementation is fully compiled for performance, while still supporting interactive development. Factor applications are portable between all common platforms. Factor can deploy stand-alone applications on all platforms. Full source code for the Factor project is available under a BSD license.

New libraries:

Improved libraries:

Removed libraries

  • ui.theme.images

VM Improvements:

  • More work on ARM64 backend (fix set-callstack, fix generic dispatch)

Tue, 9 Dec 2025 03:00:00

John Benediktsson: zxcvbn

Years ago, Dropbox wrote about zxcvbn: realistic password strength estimation:

zxcvbn is a password strength estimator inspired by password crackers. Through pattern matching and conservative estimation, it recognizes and weighs 30k common passwords, common names and surnames according to US census data, popular English words from Wikipedia and US television and movies, and other common patterns like dates, repeats (aaa), sequences (abcd), keyboard patterns (qwertyuiop), and l33t speak.

And it appears to have been successful – the original implementation is in JavaScript, but there have been clones of the algorithm generated in many different languages:

At Dropbox we use zxcvbn (Release notes) on our web, desktop, iOS and Android clients. If JavaScript doesn’t work for you, others have graciously ported the library to these languages:

In today’s era of password managers, WebAuthn also known as passkeys, and many pwned accounts, passwords may seem like a funny sort of outdated concept. They have definitely provided good entertainment over the years from XKCD: Password Strength comics to the 20-year old hunter2 meme:

I have wanted a Factor implementation of this for a long time – and finally built zxcvbn in Factor!

We can use it to check out some potential passwords:

IN: scratchpad USE: zxcvbn

IN: scratchpad "F@ct0r!" zxcvbn.
Score:
  1/4 (very guessable)
Crack times:
  Online (throttled):   4 months
  Online (unthrottled): 8 hours
  Offline (slow hash):  30 seconds
  Offline (fast hash):  less than a second
Suggestions:
  Add another word or two. Uncommon words are better.
  Capitalization doesn't help very much.
  Predictable substitutions like '@' instead of 'a' don't help very much.

IN: scratchpad "john2025" zxcvbn.
Score:
  1/4 (very guessable)
Crack times:
  Online (throttled):   3 months
  Online (unthrottled): 6 hours
  Offline (slow hash):  23 seconds
  Offline (fast hash):  less than a second
Warning:
  Common names and surnames are easy to guess.
Suggestions:
  Add another word or two. Uncommon words are better.

That’s not so good, maybe we should use the random.passwords vocabulary instead!

This is available on my GitHub.

Fri, 5 Dec 2025 15:00:00

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